![]() ![]() I think i leveled Erika (6400) and Heidal (4005), not 100 sure if i leveled another one. I'm hoping you all enjoy the game when I have it up and running. Originally posted by Der Hexer: for some unknown rerason, the pictures 4 an 5 of Xyren were unlocked after leveling another girl, but not Xyren - she's still lvl 1705 as mentioned in my previous post. Just need to get the compile memory usage below 8GB Hopefully once it's fully optimized the mobile export will finally work. I'll be done with Spiral Clicker 1 when I finish getting all the character's CGs implemented and all the polishing and bug fixing finished up. I do also want to mention, Spiral Clicker 1 will still be getting updates for a while, probably even after 2 comes out. Though, cameo tiers are cheaper on the indiegogo campaign so if you want a cameo at a lower price than usual, now is the time to go for it. Most of the tiers are redundant with patreon tiers so for the most part there isn't much need to sign up to the indiegogo if you're already here unless you just want to help the game get off the ground faster. If you are signed up here for high res art, for example, you'll still get high res art without needing to sign up for the indiegogo. I will not be arbitrarily withholding any rewards specifically for the indiegogo campaign. So, I thought I'd make a post about that.įirst thing I'd like to cover is that a lot of rewards are redundant between patreon and the indiegogo campaign. I just launched the Indiegogo campaign for Spiral Clicker 2's initial assets. Dungeon Minigame added to new special area.Hey everyone. ![]() Here's what's coming up in this new update: This upcoming update is a big one it not only adds the final minigame, but it also adds three new characters to collect. Many long-standing bugs are still present pretty much exactly because they will require deeper troubleshooting than I have time for in a rapid monthly dev cycle. There will still be updates to the game, as I will keep adding characters in the meantime, but I will be switching Spiral Clicker to a slower update cycle of roughly bi-monthly so as to give myself more time to work on bug fixes and optimization tweaks without the pressure of a looming deadline. Letting heroes go further into the dungeon before trapping them and sending them back to the start can help stall better, though the closer they get to the end, the more risk you take that you might get bad luck and have the last room you can trap a specific hero in occupied by the time that hero gets there. I still need to go over the polishing, optimizing, and bug fixing, but I will no longer need to program any new original code for the game, so I won't be introducing anything new that can break to the game. For more detail, the goal is to stall for time. ![]() I've been fairly excited for it as actually finishing something is a fairly significant milestone/goal for a creator, and feature-complete is sort of the "almost there!" point.įeature Complete more or less means that every feature that will be in the game, is now in the game. on the accuracy of pulmonary metastasis detection by spiral CT (SCT). It's been a very long time coming, but I've finally reached Feature Complete for Spiral Clicker, which is the first of my main projects to reach this state. In a group of 36 cats with clinically apparent hepatobiliary disease and in which.
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